**Major Features Added:** - **Inline Reply System**: Replace compose screen with inline reply boxes - **Thread Navigation**: Parent/child navigation with jump functionality - **Chain Flow UI**: Reply counts, expand/collapse animations, visual hierarchy - **Enhanced Animations**: Smooth transitions, hover effects, micro-interactions **Frontend Changes:** - **ThreadedCommentWidget**: Complete rewrite with animations and navigation - **ThreadNode Model**: Added parent references and descendant counting - **ThreadedConversationScreen**: Integrated navigation handlers - **PostDetailScreen**: Replaced with threaded conversation view - **ComposeScreen**: Added reply indicators and context - **PostActions**: Fixed visibility checks for chain buttons **Backend Changes:** - **API Route**: Added /posts/:id/thread endpoint - **Post Repository**: Include allow_chain and visibility fields in feed - **Thread Handler**: Support for fetching post chains **UI/UX Improvements:** - **Reply Context**: Clear indication when replying to specific posts - **Character Counting**: 500 character limit with live counter - **Visual Hierarchy**: Depth-based indentation and styling - **Smooth Animations**: SizeTransition, FadeTransition, hover states - **Chain Navigation**: Parent/child buttons with visual feedback **Technical Enhancements:** - **Animation Controllers**: Proper lifecycle management - **State Management**: Clean separation of concerns - **Navigation Callbacks**: Reusable navigation system - **Error Handling**: Graceful fallbacks and user feedback This creates a Reddit-style threaded conversation experience with smooth animations, inline replies, and intuitive navigation between posts in a chain.
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#include <flutter/dart_project.h>
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#include <flutter/flutter_view_controller.h>
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#include <windows.h>
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#include "flutter_window.h"
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#include "utils.h"
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int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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_In_ wchar_t *command_line, _In_ int show_command) {
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// Attach to console when present (e.g., 'flutter run') or create a
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// new console when running with a debugger.
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if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
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CreateAndAttachConsole();
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}
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// Initialize COM, so that it is available for use in the library and/or
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// plugins.
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::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
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flutter::DartProject project(L"data");
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std::vector<std::string> command_line_arguments =
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GetCommandLineArguments();
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project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
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FlutterWindow window(project);
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Win32Window::Point origin(10, 10);
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Win32Window::Size size(1280, 720);
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if (!window.Create(L"sojorn", origin, size)) {
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return EXIT_FAILURE;
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}
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window.SetQuitOnClose(true);
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::MSG msg;
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while (::GetMessage(&msg, nullptr, 0, 0)) {
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::TranslateMessage(&msg);
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::DispatchMessage(&msg);
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}
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::CoUninitialize();
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return EXIT_SUCCESS;
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}
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