sojorn/sojorn_app/windows/runner/main.cpp
Patrick Britton 3c4680bdd7 Initial commit: Complete threaded conversation system with inline replies
**Major Features Added:**
- **Inline Reply System**: Replace compose screen with inline reply boxes
- **Thread Navigation**: Parent/child navigation with jump functionality
- **Chain Flow UI**: Reply counts, expand/collapse animations, visual hierarchy
- **Enhanced Animations**: Smooth transitions, hover effects, micro-interactions

 **Frontend Changes:**
- **ThreadedCommentWidget**: Complete rewrite with animations and navigation
- **ThreadNode Model**: Added parent references and descendant counting
- **ThreadedConversationScreen**: Integrated navigation handlers
- **PostDetailScreen**: Replaced with threaded conversation view
- **ComposeScreen**: Added reply indicators and context
- **PostActions**: Fixed visibility checks for chain buttons

 **Backend Changes:**
- **API Route**: Added /posts/:id/thread endpoint
- **Post Repository**: Include allow_chain and visibility fields in feed
- **Thread Handler**: Support for fetching post chains

 **UI/UX Improvements:**
- **Reply Context**: Clear indication when replying to specific posts
- **Character Counting**: 500 character limit with live counter
- **Visual Hierarchy**: Depth-based indentation and styling
- **Smooth Animations**: SizeTransition, FadeTransition, hover states
- **Chain Navigation**: Parent/child buttons with visual feedback

 **Technical Enhancements:**
- **Animation Controllers**: Proper lifecycle management
- **State Management**: Clean separation of concerns
- **Navigation Callbacks**: Reusable navigation system
- **Error Handling**: Graceful fallbacks and user feedback

This creates a Reddit-style threaded conversation experience with smooth
animations, inline replies, and intuitive navigation between posts in a chain.
2026-01-30 07:40:19 -06:00

44 lines
1.2 KiB
C++

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.Create(L"sojorn", origin, size)) {
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}