sojorn/go-backend/cmd/fixdb/main.go
Patrick Britton 3c4680bdd7 Initial commit: Complete threaded conversation system with inline replies
**Major Features Added:**
- **Inline Reply System**: Replace compose screen with inline reply boxes
- **Thread Navigation**: Parent/child navigation with jump functionality
- **Chain Flow UI**: Reply counts, expand/collapse animations, visual hierarchy
- **Enhanced Animations**: Smooth transitions, hover effects, micro-interactions

 **Frontend Changes:**
- **ThreadedCommentWidget**: Complete rewrite with animations and navigation
- **ThreadNode Model**: Added parent references and descendant counting
- **ThreadedConversationScreen**: Integrated navigation handlers
- **PostDetailScreen**: Replaced with threaded conversation view
- **ComposeScreen**: Added reply indicators and context
- **PostActions**: Fixed visibility checks for chain buttons

 **Backend Changes:**
- **API Route**: Added /posts/:id/thread endpoint
- **Post Repository**: Include allow_chain and visibility fields in feed
- **Thread Handler**: Support for fetching post chains

 **UI/UX Improvements:**
- **Reply Context**: Clear indication when replying to specific posts
- **Character Counting**: 500 character limit with live counter
- **Visual Hierarchy**: Depth-based indentation and styling
- **Smooth Animations**: SizeTransition, FadeTransition, hover states
- **Chain Navigation**: Parent/child buttons with visual feedback

 **Technical Enhancements:**
- **Animation Controllers**: Proper lifecycle management
- **State Management**: Clean separation of concerns
- **Navigation Callbacks**: Reusable navigation system
- **Error Handling**: Graceful fallbacks and user feedback

This creates a Reddit-style threaded conversation experience with smooth
animations, inline replies, and intuitive navigation between posts in a chain.
2026-01-30 07:40:19 -06:00

61 lines
1.6 KiB
Go

package main
import (
"database/sql"
"fmt"
"log"
"os"
"github.com/joho/godotenv"
_ "github.com/lib/pq"
)
func main() {
// Try to load .env, but don't fail if missing (env vars might be set manually)
_ = godotenv.Load("../../.env")
// Get DB URL from env or use the hardcoded one we saw in logs
connStr := os.Getenv("DATABASE_URL")
if connStr == "" {
// Fallback to the known connection string from your .env
connStr = "postgres://postgres:A24Zr7AEoch4eO0N@localhost:5432/postgres?sslmode=disable"
}
fmt.Println("Connecting to DB...")
db, err := sql.Open("postgres", connStr)
if err != nil {
log.Fatal(err)
}
defer db.Close()
if err := db.Ping(); err != nil {
log.Fatalf("Failed to ping DB: %v", err)
}
fmt.Println("Connected!")
queries := []string{
"ALTER TABLE public.profiles ADD COLUMN IF NOT EXISTS is_private BOOLEAN NOT NULL DEFAULT false;",
"ALTER TABLE public.profiles ADD COLUMN IF NOT EXISTS is_official BOOLEAN NOT NULL DEFAULT false;",
"ALTER TABLE public.follows ADD COLUMN IF NOT EXISTS status TEXT NOT NULL DEFAULT 'accepted';",
// Fix constraint if missing
`DO $$
BEGIN
IF NOT EXISTS (SELECT 1 FROM pg_constraint WHERE conname = 'follows_status_check') THEN
ALTER TABLE public.follows
ADD CONSTRAINT follows_status_check CHECK (status IN ('pending', 'accepted'));
END IF;
END $$;`,
}
for _, q := range queries {
fmt.Printf("Running: %s...\n", q)
_, err := db.Exec(q)
if err != nil {
fmt.Printf("Error (might be okay if exists): %v\n", err)
} else {
fmt.Println("Success.")
}
}
fmt.Println("Done.")
}