**Major Features Added:** - **Inline Reply System**: Replace compose screen with inline reply boxes - **Thread Navigation**: Parent/child navigation with jump functionality - **Chain Flow UI**: Reply counts, expand/collapse animations, visual hierarchy - **Enhanced Animations**: Smooth transitions, hover effects, micro-interactions **Frontend Changes:** - **ThreadedCommentWidget**: Complete rewrite with animations and navigation - **ThreadNode Model**: Added parent references and descendant counting - **ThreadedConversationScreen**: Integrated navigation handlers - **PostDetailScreen**: Replaced with threaded conversation view - **ComposeScreen**: Added reply indicators and context - **PostActions**: Fixed visibility checks for chain buttons **Backend Changes:** - **API Route**: Added /posts/:id/thread endpoint - **Post Repository**: Include allow_chain and visibility fields in feed - **Thread Handler**: Support for fetching post chains **UI/UX Improvements:** - **Reply Context**: Clear indication when replying to specific posts - **Character Counting**: 500 character limit with live counter - **Visual Hierarchy**: Depth-based indentation and styling - **Smooth Animations**: SizeTransition, FadeTransition, hover states - **Chain Navigation**: Parent/child buttons with visual feedback **Technical Enhancements:** - **Animation Controllers**: Proper lifecycle management - **State Management**: Clean separation of concerns - **Navigation Callbacks**: Reusable navigation system - **Error Handling**: Graceful fallbacks and user feedback This creates a Reddit-style threaded conversation experience with smooth animations, inline replies, and intuitive navigation between posts in a chain.
141 lines
4.3 KiB
Dart
141 lines
4.3 KiB
Dart
import 'dart:io';
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import 'package:flutter/material.dart';
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import '../models/quip_text_overlay.dart';
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/// State for the Quip creation session
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class QuipCreationState {
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final List<File> segments; // Raw video files recorded so far
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final double totalDuration; // Sum of all segment durations in seconds
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final List<QuipTextOverlay> overlays;
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final MusicTrack? selectedMusic;
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const QuipCreationState({
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this.segments = const [],
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this.totalDuration = 0.0,
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this.overlays = const [],
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this.selectedMusic,
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});
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QuipCreationState copyWith({
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List<File>? segments,
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double? totalDuration,
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List<QuipTextOverlay>? overlays,
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MusicTrack? selectedMusic,
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}) {
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return QuipCreationState(
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segments: segments ?? this.segments,
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totalDuration: totalDuration ?? this.totalDuration,
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overlays: overlays ?? this.overlays,
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selectedMusic: selectedMusic ?? this.selectedMusic,
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);
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}
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bool get hasSegments => segments.isNotEmpty;
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bool get isAtMaxDuration => totalDuration >= 60.0; // 60s max
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bool get canRecordMore => totalDuration < 60.0;
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}
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/// Controller for managing the Quip creation session
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class QuipCreationController extends Notifier<QuipCreationState> {
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@override
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QuipCreationState build() {
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return const QuipCreationState();
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}
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/// Add a new video segment to the collection
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void addSegment(File segment, Duration duration) {
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final newTotal = state.totalDuration + duration.inMilliseconds / 1000.0;
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if (newTotal > 60.0) {
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// Don't add if it would exceed the limit
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return;
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}
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state = state.copyWith(
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segments: [...state.segments, segment],
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totalDuration: newTotal,
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);
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}
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/// Remove the last recorded segment
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void removeLastSegment() {
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if (state.segments.isEmpty) return;
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final lastSegment = state.segments.last;
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// Note: We can't easily get duration from file, so we'll estimate or require it
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// For now, remove and adjust duration (this is a simplification)
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final estimatedDuration = 3.0; // Assume 3s average, will be refined
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final newTotal = (state.totalDuration - estimatedDuration).clamp(0.0, 60.0);
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state = state.copyWith(
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segments: state.segments.sublist(0, state.segments.length - 1),
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totalDuration: newTotal,
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);
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}
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/// Delete a specific segment at index
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void deleteSegmentAt(int index) {
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if (index < 0 || index >= state.segments.length) return;
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final newSegments = List<File>.from(state.segments)..removeAt(index);
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// Simplified duration adjustment - in real implementation, you'd track per-segment durations
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final estimatedDuration = 3.0;
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final newTotal = (state.totalDuration - estimatedDuration).clamp(0.0, 60.0);
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state = state.copyWith(
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segments: newSegments,
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totalDuration: newTotal,
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);
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}
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/// Reorder segments from oldIndex to newIndex
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void reorderSegments(int oldIndex, int newIndex) {
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if (oldIndex < 0 || oldIndex >= state.segments.length ||
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newIndex < 0 || newIndex >= state.segments.length) return;
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final newSegments = List<File>.from(state.segments);
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final segment = newSegments.removeAt(oldIndex);
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newSegments.insert(newIndex, segment);
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state = state.copyWith(segments: newSegments);
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}
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/// Add a new text overlay
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void addTextOverlay(QuipTextOverlay overlay) {
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state = state.copyWith(
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overlays: [...state.overlays, overlay],
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);
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}
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/// Update an existing text overlay
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void updateTextOverlay(int index, QuipTextOverlay overlay) {
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if (index < 0 || index >= state.overlays.length) return;
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final newOverlays = List<QuipTextOverlay>.from(state.overlays);
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newOverlays[index] = overlay;
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state = state.copyWith(overlays: newOverlays);
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}
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/// Remove a text overlay
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void removeTextOverlay(int index) {
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if (index < 0 || index >= state.overlays.length) return;
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final newOverlays = List<QuipTextOverlay>.from(state.overlays)..removeAt(index);
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state = state.copyWith(overlays: newOverlays);
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}
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/// Clear the entire session (for cleanup)
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void clearSession() {
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state = const QuipCreationState();
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}
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}
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/// Provider for the Quip creation session
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final quipCreationProvider =
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NotifierProvider<QuipCreationController, QuipCreationState>(() {
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return QuipCreationController();
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});
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