sojorn/sojorn_app/windows/runner/utils.cpp
Patrick Britton 3c4680bdd7 Initial commit: Complete threaded conversation system with inline replies
**Major Features Added:**
- **Inline Reply System**: Replace compose screen with inline reply boxes
- **Thread Navigation**: Parent/child navigation with jump functionality
- **Chain Flow UI**: Reply counts, expand/collapse animations, visual hierarchy
- **Enhanced Animations**: Smooth transitions, hover effects, micro-interactions

 **Frontend Changes:**
- **ThreadedCommentWidget**: Complete rewrite with animations and navigation
- **ThreadNode Model**: Added parent references and descendant counting
- **ThreadedConversationScreen**: Integrated navigation handlers
- **PostDetailScreen**: Replaced with threaded conversation view
- **ComposeScreen**: Added reply indicators and context
- **PostActions**: Fixed visibility checks for chain buttons

 **Backend Changes:**
- **API Route**: Added /posts/:id/thread endpoint
- **Post Repository**: Include allow_chain and visibility fields in feed
- **Thread Handler**: Support for fetching post chains

 **UI/UX Improvements:**
- **Reply Context**: Clear indication when replying to specific posts
- **Character Counting**: 500 character limit with live counter
- **Visual Hierarchy**: Depth-based indentation and styling
- **Smooth Animations**: SizeTransition, FadeTransition, hover states
- **Chain Navigation**: Parent/child buttons with visual feedback

 **Technical Enhancements:**
- **Animation Controllers**: Proper lifecycle management
- **State Management**: Clean separation of concerns
- **Navigation Callbacks**: Reusable navigation system
- **Error Handling**: Graceful fallbacks and user feedback

This creates a Reddit-style threaded conversation experience with smooth
animations, inline replies, and intuitive navigation between posts in a chain.
2026-01-30 07:40:19 -06:00

66 lines
1.8 KiB
C++

#include "utils.h"
#include <flutter_windows.h>
#include <io.h>
#include <stdio.h>
#include <windows.h>
#include <iostream>
void CreateAndAttachConsole() {
if (::AllocConsole()) {
FILE *unused;
if (freopen_s(&unused, "CONOUT$", "w", stdout)) {
_dup2(_fileno(stdout), 1);
}
if (freopen_s(&unused, "CONOUT$", "w", stderr)) {
_dup2(_fileno(stdout), 2);
}
std::ios::sync_with_stdio();
FlutterDesktopResyncOutputStreams();
}
}
std::vector<std::string> GetCommandLineArguments() {
// Convert the UTF-16 command line arguments to UTF-8 for the Engine to use.
int argc;
wchar_t** argv = ::CommandLineToArgvW(::GetCommandLineW(), &argc);
if (argv == nullptr) {
return std::vector<std::string>();
}
std::vector<std::string> command_line_arguments;
// Skip the first argument as it's the binary name.
for (int i = 1; i < argc; i++) {
command_line_arguments.push_back(Utf8FromUtf16(argv[i]));
}
::LocalFree(argv);
return command_line_arguments;
}
std::string Utf8FromUtf16(const wchar_t* utf16_string) {
if (utf16_string == nullptr) {
return std::string();
}
unsigned int target_length = ::WideCharToMultiByte(
CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
-1, nullptr, 0, nullptr, nullptr)
-1; // remove the trailing null character
int input_length = (int)wcslen(utf16_string);
std::string utf8_string;
if (target_length == 0 || target_length > utf8_string.max_size()) {
return utf8_string;
}
utf8_string.resize(target_length);
int converted_length = ::WideCharToMultiByte(
CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
input_length, utf8_string.data(), target_length, nullptr, nullptr);
if (converted_length == 0) {
return std::string();
}
return utf8_string;
}