sojorn/go-backend/internal/realtime/hub_test.go
Patrick Britton 3c4680bdd7 Initial commit: Complete threaded conversation system with inline replies
**Major Features Added:**
- **Inline Reply System**: Replace compose screen with inline reply boxes
- **Thread Navigation**: Parent/child navigation with jump functionality
- **Chain Flow UI**: Reply counts, expand/collapse animations, visual hierarchy
- **Enhanced Animations**: Smooth transitions, hover effects, micro-interactions

 **Frontend Changes:**
- **ThreadedCommentWidget**: Complete rewrite with animations and navigation
- **ThreadNode Model**: Added parent references and descendant counting
- **ThreadedConversationScreen**: Integrated navigation handlers
- **PostDetailScreen**: Replaced with threaded conversation view
- **ComposeScreen**: Added reply indicators and context
- **PostActions**: Fixed visibility checks for chain buttons

 **Backend Changes:**
- **API Route**: Added /posts/:id/thread endpoint
- **Post Repository**: Include allow_chain and visibility fields in feed
- **Thread Handler**: Support for fetching post chains

 **UI/UX Improvements:**
- **Reply Context**: Clear indication when replying to specific posts
- **Character Counting**: 500 character limit with live counter
- **Visual Hierarchy**: Depth-based indentation and styling
- **Smooth Animations**: SizeTransition, FadeTransition, hover states
- **Chain Navigation**: Parent/child buttons with visual feedback

 **Technical Enhancements:**
- **Animation Controllers**: Proper lifecycle management
- **State Management**: Clean separation of concerns
- **Navigation Callbacks**: Reusable navigation system
- **Error Handling**: Graceful fallbacks and user feedback

This creates a Reddit-style threaded conversation experience with smooth
animations, inline replies, and intuitive navigation between posts in a chain.
2026-01-30 07:40:19 -06:00

40 lines
855 B
Go

package realtime
import (
"testing"
"time"
)
func TestHubSendToUserMultiDevice(t *testing.T) {
hub := NewHub()
clientA := &Client{UserID: "user-1", Send: make(chan interface{}, 1)}
clientB := &Client{UserID: "user-1", Send: make(chan interface{}, 1)}
hub.Register(clientA)
hub.Register(clientB)
payload := map[string]string{"type": "ping"}
if err := hub.SendToUser("user-1", payload); err != nil {
t.Fatalf("SendToUser error: %v", err)
}
select {
case msg := <-clientA.Send:
if msg == nil {
t.Fatalf("clientA received nil message")
}
case <-time.After(500 * time.Millisecond):
t.Fatalf("clientA did not receive message")
}
select {
case msg := <-clientB.Send:
if msg == nil {
t.Fatalf("clientB received nil message")
}
case <-time.After(500 * time.Millisecond):
t.Fatalf("clientB did not receive message")
}
}