**Major Features Added:** - **Inline Reply System**: Replace compose screen with inline reply boxes - **Thread Navigation**: Parent/child navigation with jump functionality - **Chain Flow UI**: Reply counts, expand/collapse animations, visual hierarchy - **Enhanced Animations**: Smooth transitions, hover effects, micro-interactions **Frontend Changes:** - **ThreadedCommentWidget**: Complete rewrite with animations and navigation - **ThreadNode Model**: Added parent references and descendant counting - **ThreadedConversationScreen**: Integrated navigation handlers - **PostDetailScreen**: Replaced with threaded conversation view - **ComposeScreen**: Added reply indicators and context - **PostActions**: Fixed visibility checks for chain buttons **Backend Changes:** - **API Route**: Added /posts/:id/thread endpoint - **Post Repository**: Include allow_chain and visibility fields in feed - **Thread Handler**: Support for fetching post chains **UI/UX Improvements:** - **Reply Context**: Clear indication when replying to specific posts - **Character Counting**: 500 character limit with live counter - **Visual Hierarchy**: Depth-based indentation and styling - **Smooth Animations**: SizeTransition, FadeTransition, hover states - **Chain Navigation**: Parent/child buttons with visual feedback **Technical Enhancements:** - **Animation Controllers**: Proper lifecycle management - **State Management**: Clean separation of concerns - **Navigation Callbacks**: Reusable navigation system - **Error Handling**: Graceful fallbacks and user feedback This creates a Reddit-style threaded conversation experience with smooth animations, inline replies, and intuitive navigation between posts in a chain.
76 lines
1.6 KiB
Go
76 lines
1.6 KiB
Go
package realtime
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import (
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"sync"
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"time"
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"github.com/gorilla/websocket"
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"github.com/rs/zerolog/log"
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)
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type Client struct {
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UserID string
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Conn *websocket.Conn
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Send chan interface{}
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}
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type Hub struct {
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// Map userID -> set of clients (multi-device)
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clients map[string]map[*Client]bool
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mu sync.RWMutex
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}
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func NewHub() *Hub {
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return &Hub{
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clients: make(map[string]map[*Client]bool),
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}
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}
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func (h *Hub) Register(client *Client) {
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h.mu.Lock()
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defer h.mu.Unlock()
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if _, ok := h.clients[client.UserID]; !ok {
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h.clients[client.UserID] = make(map[*Client]bool)
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}
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h.clients[client.UserID][client] = true
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log.Info().Str("user_id", client.UserID).Msg("Registered WebSocket client")
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}
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func (h *Hub) Unregister(client *Client) {
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h.mu.Lock()
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defer h.mu.Unlock()
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if userClients, ok := h.clients[client.UserID]; ok {
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if _, exists := userClients[client]; exists {
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client.Conn.Close()
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delete(userClients, client)
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if len(userClients) == 0 {
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delete(h.clients, client.UserID)
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}
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log.Info().Str("user_id", client.UserID).Msg("Unregistered WebSocket client")
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}
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}
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}
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func (h *Hub) SendToUser(userID string, message interface{}) error {
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h.mu.RLock()
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userClients, ok := h.clients[userID]
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h.mu.RUnlock()
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if !ok {
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return nil // User not connected
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}
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for client := range userClients {
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// Use the channel to ensure single-writer concurrency
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select {
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case client.Send <- message:
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case <-time.After(1 * time.Second):
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log.Warn().Str("user_id", userID).Msg("Timed out sending message to client channel")
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go h.Unregister(client)
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}
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}
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return nil
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}
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